Archive

Compass

» Common Components

To help orientate the player and help them successfully navigate the environment to points of interest and objectives.

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Health Bar

» Combat Components

Health bars have the option to include a unit on which to measure their current health in relation to the maximum health available.

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Main Menu

» Common Components

The main menu is often included to help the player perform multiple tasks related to the game quickly and efficiently.

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Mini Map

» Common Components

To help orientate the player and help them successfully navigate the environment to points of interest and objectives.

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Quest Menu

» Common Components

The purpose of a quest menu is to display the current quest(s) available to track during gameplay.

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Saving Indicator

» Common Components

A visual indication that game progress is currently being saved and informs not to exit the game, or turn off the players gaming device.

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Saving Screen

» Common Components

Saving allows for players to create saves of gameplay states. Games that include checkpoints may only allow saves to be made at checkpoints.

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Special Mechanic

» Common Components

Special mechanics in games will often allow a chance for the player to perform attacks, travels or defending at a higher rate than usual.

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Stamina Bar

» Common Components

Stamina bars indicate to the player the amount of stamina remaining until they achieve exhaustion.

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Weather Indicator

» Common Components

To make the player aware of the current or impending weather at their location.

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XP Bar

» Common Components

XP bar(s) allow for a player to monitor their current skill progression. Games that include several skill trees may use several bars.

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